Definition

A behavior strategy of a game in an extensive form game is a function mapping each of his information sets to a probability distributions over the set of possible actions at that information set.

  • 𝒰i\mathcal{U}_i collection of information sets of player ii
  • A(Ui)A(U_i) set of possible actions at UiU_i
  • bi:𝒰i→∪Ui∈𝒰iΔ(A(Ui))b_i : \mathcal{U}_i \to \cup_{U_i \in \mathcal{U}_i} \Delta(A(U_i)), behavior strategy of player ii, where bi(Ui)∈Δ(A(Ui))b_i(U_i) \in \Delta(A(U_i))

Strategy vector

see mixed/behavior strategy vector

Also see equivalent mixed and behavior strategies


See also

References

  1. https://en.wikipedia.org/wiki/Strategy_(game_theory)
  2. T. Başar and G.J. Olsder, Dynamic Noncooperative Game Theory, 2nd edition, Classics in Applied Mathematics, SIAM, Philadelphia, 1999, pp. 5, 18, 79.
  3. M. Maschler, E. Solan, and Shmuel Zamir, Game Theory, Cambridge University Press, 2013, p. 221.
  4. https://math.stackexchange.com/questions/1345773/what-is-the-difference-between-mixed-strategy-and-behavioral-strategy-games